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The success of the medieval grand strategy sandbox, renowned for generating player stories of high drama and intrigue, was a turning point for the team that I originally came to know as scrappy, indie underdogs. Fast forward to 2019, and it has swelled to nearly 500 employees and outgrown two office buildings, like a lowly count from rural Ireland who makes for himself a kingdom. In February of 2012, on the eve of the release of Crusader Kings 2, Paradox Interactive was a company of around 45 people.
